![]() “We want players to have the feeling of the game being complete-able but also that when they get to the end they have the sense that they have seen, experienced and achieved a lot of things. ![]() “We felt that controlling the player’s journey through the levels and maximising the visual and set-piece variety we could offer was the best way for us to go,” Curley explained. In an interview with VG247, Will Curley, general manager of the team behind the product, shed some light on the game. The fact that it is being developed nearly three decades after the trilogy of movies it is based on means that there is no pressure on the developer to meet a deadline dictated by the release of a movie or a cartoon.Īnd sure enough, it seems likt it is turning out pretty well. Rambo: The Video Game actually has a chance to be that rare licensed video game adaptation that lives up to the source material, instead of just being a hastily baked product meant as a cash in.
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